Resume
Hey, my name is Nissai. I specialize in level design and game development.
I truly love video games and I’ve been playing and researching them all my life.
Three years ago I was exposed to Unreal Engine. It captured my imagination and sent me on my journey into the sphere of level design and the creation of digital worlds. I’ve been using it daily ever since.
I enjoy designing unique environments and focused on delivering high-quality gameplay with fresh elements that surprise and fascinate my audience.
TECHNICAL SKILLS
Level Design, Game Design, Gameplay Mechanics, Production, Prototyping, Cinematics, Video Editing, World Building, Terrain Detailing, Lighting, Narrative Design, Atmosphere, AI, Polish & QA.
Game Engines: Unreal Engine, Unity.
Software Focus: Unreal Engine, Photoshop, Quixel Mixer, Audacity, Mixamo, Premiere Pro, Microsoft Office.
Software Knowledge: Unity, Substance Painter & Designer, 3ds Max, Maya, Blender, Illustrator, Visual Studio.
Scripting: Blueprints, HTML & CSS, C++ (Basic), C# (Basic).
ACADEMIC EXPERIENCE
GAME DEVELOPMENT PROGRAM
Shenkar College of Engineering and Design | 2018 – 2019
- Prototyped, documented, designed, and polished levels and games in UE4 and Unity for PC, VR, and Mobile.
(Including game detailing, environment designs, visual effects, animations, and lighting.) - Programmed level and world events, game-play mechanics, and created editor plugin through Blueprints, C++, and C#.
- Modeled, unwrapped, and textured meshes and materials through 3ds Max and Substance, exported and used in various engines.
- Created narratives, concept arts, GDDs, LDDs, pitch documents, and development plans and blogs.
PROFESSIONAL EXPERIENCE
DARK FRACTURE
Twisted II Studio
Lead Game Designer & Programmer | 2019 – Present
First-Person Psychological Horror Game.
Platforms: PC, Playstation 5, Playstation 4, Xbox Series X, Xbox One.
Early Access: Q1 2021
FREELANCE WORK
Level Designer | 2019 – 2020
Prototyping of several level designs for indie projects, which included cinematic sequences, lighting, game mechanics through blueprints, and documentation all through Unreal Engine 4 and Quixel.
CERTIFICATIONS
CERTIFICATE IN DIGITAL GAME DEVELOPMENT
Shenkar College of Engineering and Design, Tel Aviv